3-sphere visualised in WebGL demo. Arrow keys, QE, click+drag mouse to rotate. WASD, space/ctrl to translate.
https://github.com/filbs111/3sphere-explorer
TEST
GC INFO TO GO HERE. IF SEE NOTHING, TRY A CHROMIUM BROWSER
CANVAS TO GO HERE
playerLight
drawShapes
world0
fogColor
duocylinderModel
grid
terrain
procTerrain
voxTerrain
voxTerrain2
voxTerrain3
l3dt-brute
l3dt-blockstrips
none
spinRate
seaActive
seaLevel
seaPeakiness
world1
fogColor
duocylinderModel
grid
terrain
procTerrain
voxTerrain
voxTerrain2
voxTerrain3
l3dt-brute
l3dt-blockstrips
none
spinRate
seaActive
seaLevel
seaPeakiness
world2
fogColor
duocylinderModel
grid
terrain
procTerrain
voxTerrain
voxTerrain2
voxTerrain3
l3dt-brute
l3dt-blockstrips
none
spinRate
seaActive
seaLevel
seaPeakiness
world3
fogColor
duocylinderModel
grid
terrain
procTerrain
voxTerrain
voxTerrain2
voxTerrain3
l3dt-brute
l3dt-blockstrips
none
spinRate
seaActive
seaLevel
seaPeakiness
boxes
y=z=0
x=z=0
x=y=0
x=w=0
y=w=0
z=w=0
random boxes
number
size
collision
drawType
singleBuffer
indiv
indivVsMatmult
instancedArrays
instancedArraysMenger
instanced speckles
numToMove
teapot
teapot scale
pillars
bendyPillars
towers
singleBufferTowers
explodingBox
hyperboloid
stonehenge
singleBufferStonehenge
roads
singleBufferRoads
frigate
frigateScale
building
buildingScale
octoFractal
octoFractalScale
viaduct
none
individual
instanced
polytopes
draw 5-cell
draw 8-cell
draw 8-cell net
8-cell scale
draw 16-cell
subdiv frames
draw 24-cell
24-cell scale
draw 120-cell
draw 600-cell
player model
spaceship
plane
ball
drop spaceship
target
type
none
sphere
box
scale
targeting
off
simple
individual
control
onRails
handbrake
spinCorrection
sriMechStr
lockPointer
smoothMouse
display
cameraType
cockpit
near 3rd person
mid 3rd person
far 3rd person
really far 3rd person
side
none
cameraFov
uVarOne
flipReverseCamera
stereo3d
off
sbs
sbs-cross
top-bottom
anaglyph
anaglyph-green/magenta
eyeSepWorld
eyeTurnIn
showHud
fisheyeEnabled
renderViaTexture
basic
blur
blur-b
blur-b-use-alpha
renderLastStage
simpleCopy
fxaa
fxaaSimple
showAlpha
drawTransparentStuff
voxNmapTest
terrainMapProject
texBias
zPrepass
perPixelLighting
atmosThickness
atmosThicknessMultiplier
atmosContrast
culling
useSpecular
specularStrength
specularPower
normalMove
debug
closestPoint
buoys
nmapUseShader2
showSpeedOverlay
showGCInfo
emitFire
fireworks
textTextBox
textWorldNum
audio
volume
reflector
draw
none
low
high
mesh
cmFacesUpdated
cubemapDownsize
0
1
2
3
auto
mappingType
projection
vertex projection
screen space
vertproj mix
depth to alpha copy
isPortal
drawFrame
test1
forceApproximation
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